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libiec61850/hal/thread/win32/thread_win32.c

117 lines
2.0 KiB
C

/*
* thread_win32.c
*
* Copyright 2013-2021 Michael Zillgith
*
* This file is part of Platform Abstraction Layer (libpal)
* for libiec61850, libmms, and lib60870.
*/
#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include "lib_memory.h"
#include "hal_thread.h"
struct sThread {
ThreadExecutionFunction function;
void* parameter;
HANDLE handle;
int state;
bool autodestroy;
};
static DWORD WINAPI
destroyAutomaticThreadRunner(LPVOID parameter)
{
Thread thread = (Thread) parameter;
thread->function(thread->parameter);
thread->state = 0;
Thread_destroy(thread);
return 0;
}
static DWORD WINAPI
threadRunner(LPVOID parameter)
{
Thread thread = (Thread) parameter;
thread->function(thread->parameter);
return (DWORD)0;
}
Thread
Thread_create(ThreadExecutionFunction function, void* parameter, bool autodestroy)
{
DWORD threadId;
Thread thread = (Thread) GLOBAL_MALLOC(sizeof(struct sThread));
thread->parameter = parameter;
thread->function = function;
thread->state = 0;
thread->autodestroy = autodestroy;
if (autodestroy == true)
thread->handle = CreateThread(0, 0, destroyAutomaticThreadRunner, thread, CREATE_SUSPENDED, &threadId);
else
thread->handle = CreateThread(0, 0, threadRunner, thread, CREATE_SUSPENDED, &threadId);
return thread;
}
void
Thread_start(Thread thread)
{
thread->state = 1;
ResumeThread(thread->handle);
}
void
Thread_destroy(Thread thread)
{
if (thread->state == 1)
WaitForSingleObject(thread->handle, INFINITE);
CloseHandle(thread->handle);
GLOBAL_FREEMEM(thread);
}
void
Thread_sleep(int millies)
{
Sleep(millies);
}
Semaphore
Semaphore_create(int initialValue)
{
HANDLE self = CreateSemaphore(NULL, 1, 1, NULL);
return self;
}
/* Wait until semaphore value is greater than zero. Then decrease the semaphore value. */
void
Semaphore_wait(Semaphore self)
{
WaitForSingleObject((HANDLE) self, INFINITE);
}
void
Semaphore_post(Semaphore self)
{
ReleaseSemaphore((HANDLE) self, 1, NULL);
}
void
Semaphore_destroy(Semaphore self)
{
CloseHandle((HANDLE) self);
}