mirror of https://github.com/gabime/spdlog.git
Windows console color support. Replaced color param in API with new functions
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//
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// Copyright(c) 2016 spdlog
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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//
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#pragma once
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#include <spdlog/sinks/base_sink.h>
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#include <spdlog/details/null_mutex.h>
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#include <spdlog/common.h>
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#include <mutex>
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#include <string>
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#include <map>
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#include <wincon.h>
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namespace spdlog
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{
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namespace sinks
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{
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/*
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* Windows color console sink. Uses WriteConsoleA to write to the console with colors
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*/
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template<class Mutex>
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class wincolor_sink: public base_sink<Mutex>
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{
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public:
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const WORD BOLD = FOREGROUND_INTENSITY;
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const WORD RED = FOREGROUND_RED;
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const WORD CYAN = FOREGROUND_GREEN | FOREGROUND_BLUE;
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const WORD WHITE = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
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const WORD YELLOW = FOREGROUND_RED | FOREGROUND_GREEN;
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wincolor_sink(HANDLE std_handle): out_handle_(std_handle)
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{
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colors_[level::trace] = CYAN;
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colors_[level::debug] = CYAN;
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colors_[level::info] = WHITE | BOLD;
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colors_[level::warn] = YELLOW | BOLD;
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colors_[level::err] = RED | BOLD; // red bold
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colors_[level::critical] = BACKGROUND_RED | WHITE | BOLD; // white bold on red background
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colors_[level::off] = 0;
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}
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virtual ~wincolor_sink()
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{
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flush();
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}
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wincolor_sink(const wincolor_sink& other) = delete;
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wincolor_sink& operator=(const wincolor_sink& other) = delete;
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virtual void _sink_it(const details::log_msg& msg) override
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{
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auto color = colors_[msg.level];
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auto orig_attribs = set_console_attribs(color);
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WriteConsoleA(out_handle_, msg.formatted.data(), msg.formatted.size(), nullptr, nullptr);
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SetConsoleTextAttribute(out_handle_, orig_attribs); //reset to orig colors
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}
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virtual void flush() override
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{
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// windows console always flushed?
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}
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// change the color for the given level
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void set_color(level::level_enum level, WORD color)
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{
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std::lock_guard<Mutex> lock(_mutex);
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colors_[level] = color;
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}
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private:
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HANDLE out_handle_;
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std::map<level::level_enum, WORD> colors_;
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// set color and return the orig console attributes (for resetting later)
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WORD set_console_attribs(WORD attribs)
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{
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CONSOLE_SCREEN_BUFFER_INFO orig_buffer_info;
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GetConsoleScreenBufferInfo(out_handle_, &orig_buffer_info);
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SetConsoleTextAttribute(out_handle_, attribs);
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return orig_buffer_info.wAttributes; //return orig attribs
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}
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};
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//
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// windows color console to stdout
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//
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template<class Mutex>
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class wincolor_stdout_sink: public wincolor_sink<Mutex>
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{
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public:
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wincolor_stdout_sink():wincolor_sink(GetStdHandle(STD_OUTPUT_HANDLE))
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{}
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};
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typedef wincolor_stdout_sink<std::mutex> wincolor_stdout_sink_mt;
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typedef wincolor_stdout_sink<details::null_mutex> wincolor_stdout_sink_st;
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//
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// windows color console to stderr
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//
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template<class Mutex>
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class wincolor_stderr_sink: public wincolor_sink<Mutex>
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{
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public:
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wincolor_stderr_sink():wincolor_sink(GetStdHandle(STD_ERROR_HANDLE))
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{}
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};
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typedef wincolor_stderr_sink<std::mutex> wincolor_stderr_sink_mt;
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typedef wincolor_stderr_sink<details::null_mutex> wincolor_stderr_sink_st;
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}
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}
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