mirror of https://github.com/gabime/spdlog.git
Created wincolor_sink
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//
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// Copyright(c) 2016 Christopher J. Torres (a modified verison of ansicolor_sink).
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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//
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#pragma once
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#include <spdlog/sinks/base_sink.h>
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#include <spdlog/common.h>
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#include <string>
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#include <map>
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namespace spdlog
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{
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namespace sinks
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{
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#ifndef _WIN32
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#define FOREGROUND_INTENSITY 0
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#define FOREGROUND_RED 0
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#define FOREGROUND_GREEN 0
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#define FOREGROUND_BLUE 0
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#define BACKGROUND_RED 0
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#define BACKGROUND_GREEN 0
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#define BACKGROUND_BLUE 0
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#endif
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/**
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* @brief The wincolor_sink is a decorator around another sink and uses
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* the windows api to set the color depending on the severity
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* of the message.
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*/
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class wincolor_sink : public sink
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{
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public:
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wincolor_sink(sink_ptr wrapped_sink);
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virtual ~wincolor_sink();
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wincolor_sink(const wincolor_sink& other) = delete;
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wincolor_sink& operator=(const wincolor_sink& other) = delete;
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virtual void log(const details::log_msg& msg) override;
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virtual void flush() override;
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// Formatting codes
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const short reset = 0;
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const short bold = FOREGROUND_INTENSITY;
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const short dark = reset; // Not implemented in windows
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const short underline = reset; // Not implemented in windows
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const short blink = reset; // Not implemented in windows
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const short reverse = FOREGROUND_RED | FOREGROUND_GREEN |
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FOREGROUND_BLUE | BACKGROUND_RED |
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BACKGROUND_GREEN | BACKGROUND_BLUE; // XOR to use this
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const short concealed = reset; // Not implemented in windows
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// Foreground colors
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const short grey = bold;
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const short red = FOREGROUND_RED;
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const short green = FOREGROUND_GREEN;
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const short yellow = FOREGROUND_RED | FOREGROUND_GREEN;
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const short blue = FOREGROUND_BLUE;
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const short magenta = FOREGROUND_RED | FOREGROUND_BLUE;
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const short cyan = FOREGROUND_GREEN | FOREGROUND_BLUE;
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const short white = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
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/// Background colors
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const short on_grey = BACKGROUND_INTENSITY;
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const short on_red = BACKGROUND_RED;
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const short on_green = BACKGROUND_GREEN;
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const short on_yellow = BACKGROUND_RED | BACKGROUND_GREEN;
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const short on_blue = BACKGROUND_BLUE;
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const short on_magenta = BACKGROUND_RED | BACKGROUND_BLUE;
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const short on_cyan = BACKGROUND_GREEN | BACKGROUND_BLUE;
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const short on_white = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE;
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void set_color(level::level_enum level, const short& color);
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sink_ptr& wrapped_sink();
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protected:
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sink_ptr sink_;
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std::map<level::level_enum, short> colors_;
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};
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inline wincolor_sink::wincolor_sink(sink_ptr wrapped_sink) : sink_(wrapped_sink)
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{
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colors_[level::trace] = cyan;
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colors_[level::debug] = cyan;
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colors_[level::info] = white;
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colors_[level::err] = red;
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colors_[level::off] = reset;
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colors_[level::notice] = bold | white;
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colors_[level::warn] = bold | yellow;
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colors_[level::critical] = bold | red;
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colors_[level::alert] = bold | white | on_red;
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colors_[level::emerg] = bold | yellow | on_red;
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}
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inline void wincolor_sink::log(const details::log_msg& msg)
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{
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// Wrap the originally formatted message in color codes
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#ifdef _WIN32
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SetConsoleTextAttribute(GetStdHandle( STD_OUTPUT_HANDLE ), colors_[msg.level]);
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#endif
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sink_->log( msg );
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#ifdef _WIN32
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SetConsoleTextAttribute( GetStdHandle( STD_OUTPUT_HANDLE ), reset );
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#endif
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}
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inline void wincolor_sink::flush()
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{
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sink_->flush();
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}
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inline void wincolor_sink::set_color(level::level_enum level, const short& color)
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{
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colors_[level] = color;
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}
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inline sink_ptr& wincolor_sink::wrapped_sink()
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{
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return sink_;
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}
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inline wincolor_sink::~ansicolor_sink()
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{
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flush();
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}
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} // namespace sinks
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} // namespace spdlog
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