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@ -33,40 +33,6 @@ public:
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virtual void log(const details::log_msg& msg) override;
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virtual void flush() override;
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#ifdef _WIN32
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void set_color(level::level_enum level, const short& color);
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/// Formatting codes
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const short reset = 0;
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const short bold = FOREGROUND_INTENSITY;
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const short dark = reset; // Not implemented in windows
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const short underline = reset; // Not implemented in windows
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const short blink = reset; // Not implemented in windows
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const short reverse = FOREGROUND_RED | FOREGROUND_GREEN |
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FOREGROUND_BLUE | BACKGROUND_RED |
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BACKGROUND_GREEN | BACKGROUND_BLUE; // XOR to use this
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const short concealed = reset; // Not implemented in windows
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// Foreground colors
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const short grey = bold;
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const short red = FOREGROUND_RED;
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const short green = FOREGROUND_GREEN;
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const short yellow = FOREGROUND_RED | FOREGROUND_GREEN;
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const short blue = FOREGROUND_BLUE;
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const short magenta = FOREGROUND_RED | FOREGROUND_BLUE;
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const short cyan = FOREGROUND_GREEN | FOREGROUND_BLUE;
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const short white = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
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/// Background colors
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const short on_grey = BACKGROUND_INTENSITY;
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const short on_red = BACKGROUND_RED;
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const short on_green = BACKGROUND_GREEN;
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const short on_yellow = BACKGROUND_RED | BACKGROUND_GREEN;
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const short on_blue = BACKGROUND_BLUE;
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const short on_magenta = BACKGROUND_RED | BACKGROUND_BLUE;
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const short on_cyan = BACKGROUND_GREEN | BACKGROUND_BLUE;
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const short on_white = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE;
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#else
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void set_color(level::level_enum level, const std::string& color);
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/// Formatting codes
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@ -97,15 +63,10 @@ public:
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const std::string on_magenta = "\033[45m";
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const std::string on_cyan = "\033[46m";
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const std::string on_white = "\033[47m";
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#endif
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protected:
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sink_ptr sink_;
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#ifdef _WIN32
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std::map<level::level_enum, short> colors_;
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#else
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std::map<level::level_enum, std::string> colors_;
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#endif
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};
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inline ansicolor_sink::ansicolor_sink(sink_ptr wrapped_sink) : sink_(wrapped_sink)
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@ -113,53 +74,32 @@ inline ansicolor_sink::ansicolor_sink(sink_ptr wrapped_sink) : sink_(wrapped_sin
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colors_[level::trace] = cyan;
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colors_[level::debug] = cyan;
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colors_[level::info] = white;
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colors_[level::err] = red;
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colors_[level::off] = reset;
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#ifdef _WIN32
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colors_[level::notice] = bold | white;
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colors_[level::warn] = bold | yellow;
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colors_[level::critical] = bold | red;
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colors_[level::alert] = bold | white | on_red;
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colors_[level::emerg] = bold | yellow | on_red;
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#else
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colors_[level::notice] = bold + white;
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colors_[level::warn] = bold + yellow;
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colors_[level::err] = red;
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colors_[level::critical] = bold + red;
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colors_[level::alert] = bold + white + on_red;
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colors_[level::emerg] = bold + yellow + on_red;
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#endif
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colors_[level::off] = reset;
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}
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inline void ansicolor_sink::log(const details::log_msg& msg)
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{
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// Wrap the originally formatted message in color codes
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const std::string& s = msg.formatted.str();
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details::log_msg m;
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#ifdef _WIN32
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m.formatted << s;
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SetConsoleTextAttribute(GetStdHandle( STD_OUTPUT_HANDLE ), colors_[msg.level]);
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sink_->log( m );
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SetConsoleTextAttribute( GetStdHandle( STD_OUTPUT_HANDLE ), reset );
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#else
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const std::string& prefix = colors_[msg.level];
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const std::string& s = msg.formatted.str();
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const std::string& suffix = reset;
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details::log_msg m;
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m.formatted << prefix << s << suffix;
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sink_->log( m );
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#endif
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sink_->log(m);
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}
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inline void ansicolor_sink::flush()
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{
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sink_->flush();
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}
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#ifdef _WIN32
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inline void ansicolor_sink::set_color(level::level_enum level, const short& color)
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#else
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inline void ansicolor_sink::set_color(level::level_enum level, const std::string& color)
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#endif
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{
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colors_[level] = color;
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}
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