You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
maotu-webtopo/src/components/vue-xq-test/vue-three-groundFloor.vue

1522 lines
44 KiB
Vue

1 month ago
<template>
<div class="scene-wrapper">
<div ref="containerRef" class="container" />
<!-- 固定位置的控制按钮 -->
<div class="control-buttons">
3 weeks ago
<el-button
type="warning"
@click="tranlate(new Vector3(0, 14, 13.5), new Vector3(0, 0, 0))"
:icon="Refresh"
/>
<!-- <el-button type="primary" @click="displayModel('area_oneFloor')" :icon="Bell" />
1 month ago
<el-button type="warning" @click="displayModel('smokeDetector')" :icon="Compass" />
<el-button type="warning" @click="displayModel('acoustoOptic')" :icon="MagicStick" />
3 weeks ago
<el-button type="warning" @click="displayModel('manual')" :icon="Star" /> -->
1 month ago
<!-- 1:左右 2:上下 3:前后 -->
3 weeks ago
<!-- <el-button type="warning" @click="displayModel('refresh')" :icon="Refresh" />
1 month ago
<el-button
type="warning"
3 weeks ago
@click="meshControllerArr[0].controller.startMalfunction()"
1 month ago
:icon="Refresh"
/>
<el-button
type="warning"
@click="meshControllerArr[0].controller.restore()"
:icon="Refresh"
3 weeks ago
/> -->
1 month ago
</div>
3 weeks ago
<div class="control-panel" v-show="cardisOpen">
<el-card class="card" v-show="cardisOpen" shadow="hover" :body-style="{ padding: '10px' }">
<h2 class="cardHead">{{ getModelDroupName(moduleType) }}</h2>
1 month ago
<div class="cardBody">
3 weeks ago
<!-- <el-row :gutter="0" class="info-row">
1 month ago
<el-col :span="8">厂家</el-col>
<el-col :span="16">
<el-tag type="primary">海湾公司</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">投运日期</el-col>
<el-col :span="16">
<el-tag type="primary">2014-08-08</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">电源电压</el-col>
<el-col :span="16">
<el-tag type="primary">220V AC</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">布设位置</el-col>
<el-col :span="16">
<el-tag type="primary">35kV高压室</el-tag>
</el-col>
</el-row>
3 weeks ago
<el-row :gutter="0" class="info-row">
1 month ago
<el-col :span="8">供电电压</el-col>
<el-col :span="16">
<el-tag type="primary">18-30V DC</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">输出电流</el-col>
<el-col :span="16">
<el-tag type="primary">5A</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">IP等级</el-col>
<el-col :span="16">
<el-tag type="primary">IP30</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">相对湿度</el-col>
<el-col :span="16">
<el-tag type="primary">5% ~ 95%</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">接线方式</el-col>
<el-col :span="16">
<el-tag type="primary">两线制(L+L-)</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">尺寸</el-col>
<el-col :span="16">
<el-tag type="primary">350mm x 225mm x 125mm</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">报警灵敏度</el-col>
<el-col :span="16">
<el-tag type="primary">0.005% 20%obs/m</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">运行条件</el-col>
<el-col :span="16">
<el-tag ref="conditionTagRef" type="primary"> 探测器环境(-5°C至45°C) </el-tag>
</el-col>
3 weeks ago
</el-row> -->
<!-- bindingInfo -->
<el-row :gutter="0" class="info-row">
<el-col :span="8">绑定设备</el-col>
<el-col :span="14" :offset="1"
><el-button
type="primary"
class="operation-btn"
size="small"
@click="dialogTableVisible = true"
>绑定</el-button
></el-col
>
1 month ago
</el-row>
3 weeks ago
<el-row :gutter="0" class="info-row" v-if="bindingInfo.id">
<el-col :span="8">设备ID</el-col>
<el-col :span="14" :offset="1">
<el-tag type="primary" size="small">{{ bindingInfo.id }}</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row" v-if="bindingInfo.id">
<el-col :span="8">设备名称</el-col>
<el-col :span="14" :offset="1">
<el-tag type="primary" size="small">{{ bindingInfo.name }}</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row" v-if="bindingInfo.id">
<el-col :span="8">设备状态</el-col>
<el-col :span="14" :offset="1">
<el-tag size="small" :type="bindingInfo.eState === 0 ? 'success' : 'warning'">
{{ bindingInfo.eState === 0 ? '正常' : '故障' }}
</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row" v-if="bindingInfo.id">
<el-col :span="8">当前状态</el-col>
<el-col :span="14" :offset="1">
<el-tag size="small" v-if="bindingInfo.currentState === 0" type="success"
>运行</el-tag
>
<el-tag size="small" v-else-if="bindingInfo.currentState === 1" type="info"
>停止</el-tag
>
<el-tag size="small" v-else type="error">报警</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row" v-if="bindingInfo.id">
<el-col :span="8">详细信息</el-col>
<el-col :span="14" :offset="1">
<el-button
type="primary"
class="operation-btn"
size="small"
@click="dialogFacilityInfoVisible = true"
>查看</el-button
></el-col
>
</el-row>
<el-row :gutter="0" class="info-row" v-if="bindingInfo.id">
<el-col :span="6">
<el-button type="primary" size="small" @click="operationController('restore')"
>还原</el-button
></el-col
>
<el-col :span="6">
<el-button type="warning" size="small" @click="operationController('alarm')"
>告警</el-button
></el-col
>
<el-col :span="6">
<el-button @click="operationController('fault')" type="danger" size="small"
>故障</el-button
></el-col
>
<el-col :span="6">
<el-button @click="operationController('stop')" type="info" size="small"
>停止</el-button
></el-col
>
</el-row>
1 month ago
<el-row :gutter="0" class="equipment-row">
<el-col :span="24">
<div class="equipment-wrapper">
3 weeks ago
<vueThreeEquipment :moduleType="moduleType" />
1 month ago
</div>
</el-col>
</el-row>
</div>
</el-card>
3 weeks ago
</div>
1 month ago
</div>
3 weeks ago
<el-dialog
v-model="dialogFacilityInfoVisible"
title="设备详细信息"
width="800"
top="3vh"
append-to-body
>
<el-card class="card" v-show="cardisOpen" shadow="hover" :body-style="{ padding: '10px' }">
<el-row :gutter="0" class="info-row">
<el-col :span="8">厂家</el-col>
<el-col :span="16">
<el-tag type="primary">海湾公司</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">投运日期</el-col>
<el-col :span="16">
<el-tag type="primary">2014-08-08</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">电源电压</el-col>
<el-col :span="16">
<el-tag type="primary">220V AC</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">布设位置</el-col>
<el-col :span="16">
<el-tag type="primary">35kV高压室</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">供电电压</el-col>
<el-col :span="16">
<el-tag type="primary">18-30V DC</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">输出电流</el-col>
<el-col :span="16">
<el-tag type="primary">5A</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">IP等级</el-col>
<el-col :span="16">
<el-tag type="primary">IP30</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">相对湿度</el-col>
<el-col :span="16">
<el-tag type="primary">5% ~ 95%</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">接线方式</el-col>
<el-col :span="16">
<el-tag type="primary">两线制(L+L-)</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">尺寸</el-col>
<el-col :span="16">
<el-tag type="primary">350mm x 225mm x 125mm</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">报警灵敏度</el-col>
<el-col :span="16">
<el-tag type="primary">0.005% 20%obs/m</el-tag>
</el-col>
</el-row>
<el-row :gutter="0" class="info-row">
<el-col :span="8">运行条件</el-col>
<el-col :span="16">
<el-tag ref="conditionTagRef" type="primary"> 探测器环境(-5°C至45°C) </el-tag>
</el-col>
</el-row>
</el-card>
</el-dialog>
<el-dialog v-model="dialogTableVisible" title="设备绑定" width="850" top="3vh" append-to-body>
<el-table :data="arr" style="width: 100%" max-height="500" class="full-height-table">
<el-table-column prop="floorName" label="房间" />
<el-table-column prop="id" label="设备ID" />
<el-table-column prop="name" label="设备名称" />
<el-table-column prop="isBinding" label="是否绑定">
<template #default="{ row }">
<el-tag :type="row.isBinding ? 'primary' : 'info'">
{{ row.isBinding ? '绑定' : '待绑' }}
</el-tag>
</template>
</el-table-column>
<el-table-column label="设备状态">
<template #default="{ row }">
<el-tag :type="row.eState === 0 ? 'success' : 'warning'">
{{ row.eState === 0 ? '正常' : '故障' }}
</el-tag>
</template>
</el-table-column>
<el-table-column label="当前状态">
<template #default="{ row }">
<el-tag v-if="row.currentState === 0" type="success"></el-tag>
<el-tag v-else-if="row.currentState === 1" type="info">停止</el-tag>
<el-tag v-else type="error">报警</el-tag>
</template>
</el-table-column>
<el-table-column label="操作">
<template #default="{ row }">
<el-button type="primary" class="operation-btn" @click="bindDevice(row)">
绑定
</el-button>
</template>
</el-table-column>
</el-table>
</el-dialog>
1 month ago
</template>
<script lang="ts" setup>
3 weeks ago
import { Star, Bell, MagicStick, Refresh, Compass } from '@element-plus/icons-vue';
import { ElMessage } from 'element-plus';
import { onMounted, onUnmounted, ref, reactive } from 'vue';
1 month ago
import {
AxesHelper,
Color,
PerspectiveCamera,
Scene,
WebGLRenderer,
AmbientLight,
DirectionalLight,
PointLight,
Vector2,
Raycaster,
CanvasTexture,
SpriteMaterial,
Sprite,
Box3,
Vector3,
Mesh,
BoxHelper,
ConeGeometry,
SphereGeometry,
MeshBasicMaterial,
3 weeks ago
TextureLoader,
Group
1 month ago
} from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
3 weeks ago
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
// // import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader'; // 未使用 // 暂时未使用
1 month ago
import gsap from 'gsap';
3 weeks ago
import vueThreeEquipment from '@/components/three-components/vue-three-equipment.vue'; // 暂时注释掉未找到的组件
import { modelApi } from '@/utils/request';
import emitter from '@/utils/emitter';
// 导入全局类型定义
/// <reference path="../../../global.d.ts" />
// 定义 Rec 相关的类型
interface RecRuntimeData {
double: number;
node: {
name: string;
};
}
1 month ago
3 weeks ago
interface RecServiceType {
service: {
node: {
runtimes: Record<string, RecRuntimeData>;
};
};
}
1 month ago
3 weeks ago
interface ExtendedParentWindow extends Window {
Rec?: RecServiceType;
}
const containerRef = ref<HTMLDivElement>();
const dialogTableVisible = ref(false);
let dialogFacilityInfoVisible = ref(false);
1 month ago
// 场景
const scene = new Scene();
// 创建摄像机
const camera = new PerspectiveCamera(
45,
containerRef.value?.clientWidth! / containerRef.value?.clientHeight!,
0.1,
3 weeks ago
100
1 month ago
);
camera.position.set(0, 14, 13.5);
camera.lookAt(0, 0, 0);
3 weeks ago
// const axesHelper = new AxesHelper(100);
// scene.add(axesHelper);
1 month ago
// 渲染器
const renderer = new WebGLRenderer({
antialias: true, // 启用抗锯齿
alpha: true, // 启用透明背景
preserveDrawingBuffer: true // 保持绘图缓冲区
});
renderer.setClearColor(new Color('#131519'));
renderer.setSize(containerRef.value?.clientWidth!, containerRef.value?.clientHeight!);
renderer.shadowMap.enabled = true;
renderer.setPixelRatio(window.devicePixelRatio || 1); // 设置像素比率
// 轨道摄像机
const orbitControls = new OrbitControls(camera, renderer.domElement);
orbitControls.autoRotate = false;
orbitControls.autoRotateSpeed = 5;
orbitControls.dampingFactor = 0.1;
orbitControls.enableDamping = true;
orbitControls.enableRotate = true;
orbitControls.minDistance = 10;
orbitControls.maxPolarAngle = Math.PI * 0.5;
// 物体
3 weeks ago
// scene.add(new AxesHelper(20));
1 month ago
// 环境光:增强整体亮度
const ambientLight = new AmbientLight('#ffffff', 1.8); // 强度从 0.6 提高到 1.0
scene.add(ambientLight);
// 平行光
const directionalLight = new DirectionalLight('#ffffff', 1.8); // 强度从 0.2 提高到 0.8
scene.add(directionalLight);
directionalLight.position.set(20, 20, 10);
// // 点光源
const pointLight = new PointLight('#ffffff', 1.8, 1000); // 强度从 0.5 提高到 1.0
scene.add(pointLight);
pointLight.position.set(0, 40, 0);
3 weeks ago
function addSprite(text: string, color: string, position: Vector3) {
const canvas = document.createElement('canvas');
canvas.width = 150;
canvas.height = 150;
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.fillStyle = color; // rgba(0,0,0,.7)
ctx.fillRect(0, 0, 150, 60);
ctx.fillStyle = 'white';
ctx.font = '24px 黑体';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(text, 75, 30);
}
const texture = new CanvasTexture(canvas);
const material = new SpriteMaterial({ map: texture });
const sprite = new Sprite(material);
sprite.position.set(position.x, position.y + 0.7, position.z);
scene.add(sprite);
return sprite;
}
1 month ago
// 创建一个悬浮的框
// const ctx = canvas.getContext('2d');
// if (ctx) {
// ctx.fillStyle = 'rgba(0,0,0,.7)';
// ctx.fillRect(0, 0, 200, 100);
// ctx.fillStyle = 'white';
// ctx.font = '21px 黑体';
// ctx.textAlign = 'center';
// ctx.textBaseline = 'middle';
// }
// const scaleFactor = 5;
// const texture = new CanvasTexture(canvas);
// const material = new SpriteMaterial({ map: texture });
// const sprite1 = new Sprite(material);
// sprite1.scale.set(scaleFactor, scaleFactor, scaleFactor);
// sprite1.position.set(-9.644502679789724, 5.815449539931501 + 0.5, 21.66345220492572);
3 weeks ago
//区域集合 - 修改为包含多种类型
let areaOneFloorArr: (Mesh | Sprite | BoxHelper)[] = [];
1 month ago
//光感报警器
let acoustoOpticArr: Mesh[] = [];
//手动报警器
let manualArr: Mesh[] = [];
// 烟雾探测器
let smokeDetectorArr: Mesh[] = [];
// 移动目标的集合
3 weeks ago
let moveArr: Mesh[] = []; // 只包含Mesh类型用于射线检测
1 month ago
interface meshController {
meshName: string;
3 weeks ago
targetMesh: any;
1 month ago
geometry: Mesh;
3 weeks ago
sprite: any;
1 month ago
controller: any;
}
3 weeks ago
// node楼层节点
interface FloorNode {
roomId: string;
floorName: string;
eqpList: EquipmentNode[];
}
1 month ago
3 weeks ago
//node
interface EquipmentNode {
id: string; //设备ID
name: string; //设备名称
eState: number; //设备状态 0正常 1故障
isBinding: boolean; //是否绑定
currentState: number; //当前状态 0运行 1停止 2报警
operation: boolean; //操作 true屏蔽 false取消屏蔽
}
let arr = ref<any[]>([]);
//数据初始化
async function dataInit() {
const response = await modelApi.oneRoomFor_Equipment_get();
if (response.code == 200 && response.data && response.data.length > 0) {
response.data.forEach((floor: any) => {
floor.eqpList.forEach((eqp: any) => {
let currentState = 1;
//故障
if (
(window.parent as ExtendedParentWindow).Rec?.service.node.runtimes[eqp.nodes[1]].double !=
1
)
currentState = 1;
else if (
(window.parent as ExtendedParentWindow).Rec?.service.node.runtimes[eqp.nodes[2]].double ==
1
)
currentState = 2;
else if (
(window.parent as ExtendedParentWindow).Rec?.service.node.runtimes[eqp.nodes[1]].double ==
1
)
currentState = 0;
let eqpNode: EquipmentNode = {
id: eqp.id,
name:
(window.parent as ExtendedParentWindow).Rec?.service.node.runtimes[eqp.nodes[0]].node
.name || '',
eState:
(window.parent as ExtendedParentWindow).Rec?.service.node.runtimes[eqp.nodes[0]]
.double || 0,
currentState: currentState,
isBinding: eqp.isBinding,
operation:
(window.parent as ExtendedParentWindow).Rec?.service.node.runtimes[eqp.nodes[3]]
.double == 1
};
arr.value.push({
...eqpNode,
floorName: floor.roomName,
roomId: floor.roomId
});
});
});
ElMessage.success('获取接口数据成功');
} else {
ElMessage.error('获取接口数据失败');
}
}
dataInit();
function operationController(controller: string) {
console.log(bindingObj, controller);
console.log(meshControllerArr);
let obj = meshControllerArr.find((item) => item.meshName === bindingObj.name);
if (obj) {
if (controller == 'restore') {
obj.controller.restore();
} else if (controller == 'alarm') {
obj.controller.startAlarm();
} else if (controller == 'fault') {
obj.controller.startMalfunction();
} else if (controller == 'stop') {
obj.controller.stop();
}
}
}
let bindingArr: any[] = [];
async function getListBinding() {
const response = await modelApi.getListBinding_get();
if (response.code == 200 && response.data && response.data.length > 0) {
bindingArr = response.data;
} else {
ElMessage.error('获取接口数据失败');
}
}
getListBinding();
let meshControllerArr: meshController[] = [];
1 month ago
const loader = new GLTFLoader();
const textureLoader = new TextureLoader();
//alpha贴图
// F:\vue\workspace\maotu-webtopo\public\models\texture\alpha.png
const material = new MeshBasicMaterial({ color: 0x409eff, transparent: true, opacity: 0.3 });
3 weeks ago
const alphaTexture = textureLoader.load('/models/texture/alpha01.png');
1 month ago
const alphaMaterial = new MeshBasicMaterial({
color: 0x409eff,
alphaMap: alphaTexture, //alpha贴图
transparent: true // 允许透明
});
// const dracoLoader = new DRACOLoader();
// loader.setDRACOLoader(dracoLoader);
//public\models\groundFloor\ground_floor.gltf
3 weeks ago
let bindingColor = 'rgba(33,61,91,0.70)';
loader.load('/models/groundFloor/ground_floor08.gltf', (gltf: any) => {
1 month ago
gltf.scene.children.forEach((child: Mesh) => {
// 区域
if (child.name.includes('area_oneFloor')) {
const duckGeometry = child.geometry;
duckGeometry.computeBoundingBox();
duckGeometry.center();
3 weeks ago
const duckBox = duckGeometry.boundingBox?.clone() || new Box3();
1 month ago
child.updateWorldMatrix(true, true);
duckBox.applyMatrix4(child.matrixWorld);
const duckBoxHelper = new BoxHelper(child, 0xf0f0f0);
// 设置包围盒材质的透明度
(duckBoxHelper.material as any).transparent = true;
(duckBoxHelper.material as any).opacity = 0.38; // 50%透明度
scene.add(duckBoxHelper);
// 获取child对象的世界坐标
// 添加精灵
const worldPosition = new Vector3();
child.getWorldPosition(worldPosition);
// 创建文字精灵
const canvas = document.createElement('canvas');
// 提高Canvas分辨率以获得更清晰的文字
const scale = window.devicePixelRatio || 1;
canvas.width = 512 * scale;
canvas.height = 256 * scale;
canvas.style.width = '512px';
canvas.style.height = '256px';
const ctx = canvas.getContext('2d');
if (ctx) {
// 缩放上下文以匹配设备像素比率
ctx.scale(scale, scale);
// 设置文字样式
ctx.fillStyle = 'rgba(0, 0, 0, 0)';
ctx.fillRect(0, 0, 512, 256);
ctx.fillStyle = 'white';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
// 使用更大的字体和更清晰的字体族
ctx.font = '24px 微软雅黑, Arial, sans-serif';
ctx.fillText(getAreaOneFloorGetName(child.name), 256, 128);
}
// 创建精灵材质和对象
const texture = new CanvasTexture(canvas);
const spriteMaterial = new SpriteMaterial({ map: texture });
const sprite = new Sprite(spriteMaterial);
// 设置精灵大小和位置
sprite.scale.set(4, 2, 1); // 调整大小以适配新的Canvas尺寸
sprite.position.copy(worldPosition);
sprite.position.y += 1.5; // 稍微抬高一点
scene.add(sprite);
sprite.visible = false;
duckBoxHelper.visible = false;
child.visible = false;
areaOneFloorArr.push(sprite); // 将精灵也加入数组
areaOneFloorArr.push(duckBoxHelper);
areaOneFloorArr.push(child);
3 weeks ago
moveArr.push(child as any);
1 month ago
} else if (child.name.includes('acoustoOptic')) {
let acoustoPosition = child.position;
3 weeks ago
const geometry = new SphereGeometry(0.6, 20, 16);
1 month ago
const sphere = new Mesh(geometry, material);
sphere.position.set(acoustoPosition.x, acoustoPosition.y, acoustoPosition.z);
scene.add(sphere);
3 weeks ago
let text = '未绑定';
let color = 'rgba(0,0,0,.5)';
//如果bindingArr集合中的objId和child.name匹配则设置文字
if (bindingArr.some((item: any) => item.objId === child.name)) {
text = '已绑定';
// rgba(45,72,31,0.70) rgba(33,61,91,0.70) rgba(33,61,91,0.70)
color = bindingColor;
}
let sprite = addSprite(
text,
color,
new Vector3(acoustoPosition.x, acoustoPosition.y - 0.2, acoustoPosition.z + 0.3)
);
child.visible = true;
sphere.visible = true;
1 month ago
acoustoOpticArr.push(sphere);
acoustoOpticArr.push(child);
meshControllerArr.push({
meshName: child.name,
targetMesh: child,
geometry: sphere,
3 weeks ago
sprite: sprite,
1 month ago
controller: setupAlarmEffect(sphere)
});
3 weeks ago
moveArr.push(child as any);
1 month ago
} else if (child.name.includes('manual')) {
let manualPosition = child.position;
3 weeks ago
const geometry = new SphereGeometry(0.6, 20, 16);
1 month ago
const sphere = new Mesh(geometry, material);
3 weeks ago
let text = '未绑定';
let color = 'rgba(0,0,0,.5)';
//如果bindingArr集合中的objId和child.name匹配则设置文字
if (bindingArr.some((item: any) => item.objId === child.name)) {
text = '已绑定';
// rgba(45,72,31,0.70) rgba(33,61,91,0.70) rgba(33,61,91,0.70)
color = bindingColor;
}
let sprite = addSprite(
text,
color,
new Vector3(manualPosition.x, manualPosition.y - 0.2, manualPosition.z - 0.3)
);
1 month ago
sphere.position.set(manualPosition.x, manualPosition.y, manualPosition.z);
scene.add(sphere);
3 weeks ago
child.visible = true;
sphere.visible = true;
1 month ago
manualArr.push(sphere);
manualArr.push(child);
meshControllerArr.push({
meshName: child.name,
targetMesh: child,
geometry: sphere,
3 weeks ago
sprite: sprite,
1 month ago
controller: setupAlarmEffect(sphere)
});
3 weeks ago
moveArr.push(child as any);
1 month ago
} else if (child.name.includes('smokeDetecto')) {
// 烟感报警器
let smokePosition = child.position;
3 weeks ago
const geometry = new ConeGeometry(1.8, 1.2, 16, 1, true);
1 month ago
const cone = new Mesh(geometry, alphaMaterial);
3 weeks ago
cone.position.set(smokePosition.x, smokePosition.y - 0.5, smokePosition.z + 0.028);
let text = '未绑定';
let color = 'rgba(0,0,0,.5)';
//如果bindingArr集合中的objId和child.name匹配则设置文字
if (bindingArr.some((item: any) => item.objId === child.name)) {
text = '已绑定';
// rgba(45,72,31,0.70) rgba(33,61,91,0.70) rgba(33,61,91,0.70)
color = bindingColor;
}
// let text:string[] = ['x'+child.position.x.toString() , 'y'+child.position.y.toString() , 'z'+child.position.z.toString()];
// console.log(child.name+' x'+child.position.x.toString() , 'y'+child.position.y.toString() , 'z'+child.position.z.toString());
// 烟感报警器
let sprite = addSprite(text, color, cone.position);
1 month ago
scene.add(cone);
3 weeks ago
cone.visible = true;
child.visible = true;
1 month ago
smokeDetectorArr.push(cone);
smokeDetectorArr.push(child);
meshControllerArr.push({
meshName: child.name,
targetMesh: child,
geometry: cone,
3 weeks ago
sprite: sprite,
1 month ago
controller: setupAlarmEffect(cone)
});
3 weeks ago
moveArr.push(child as any);
1 month ago
}
});
scene.add(gltf.scene);
});
// 安全的报警效果设置函数
function setupAlarmEffect(object: Mesh) {
// 安全检查 material 是否存在
if (!object.material) {
console.warn('对象没有材质属性:', object);
return;
}
3 weeks ago
// 处理材质可能是数组的情况
const materialArray = Array.isArray(object.material) ? object.material : [object.material];
const firstMaterial = materialArray[0];
1 month ago
// 保存原始材质
3 weeks ago
// 确保材质有color属性
if (!('color' in firstMaterial)) {
console.warn('材质没有color属性:', firstMaterial);
return;
}
const originalMaterial = firstMaterial.clone();
const alarmMaterial = firstMaterial.clone();
(alarmMaterial as any).color.set(0xe6a23c);
const faultMaterial = firstMaterial.clone();
(faultMaterial as any).color.set(0xf56c6c);
1 month ago
let isAlarming = false;
let isMalfunctioning = false;
3 weeks ago
let isRestoring = false;
let alarmInterval: number | null = null;
1 month ago
// 报警控制函数 - 渐变闪烁版本
function startAlarm() {
3 weeks ago
// if (isAlarming) return;
// isAlarming = true;
1 month ago
object.material = alarmMaterial;
3 weeks ago
object.visible = true;
1 month ago
// 保存原始颜色
// const originalColor = object.material.color.clone();
const tl = gsap.timeline({ repeat: -1, yoyo: true });
// 只在黄色和透明之间切换,不显示原始颜色
tl.to(object.material, {
opacity: 0.7, // 完全不透明的黄色
duration: 0.5,
ease: 'sine.inOut'
}).to(object.material, {
opacity: 0.2, // 半透明的黄色
duration: 0.5,
ease: 'sine.inOut'
});
// object._alarmTimeline = tl;
// object._originalColor = originalColor; // 保存原始颜色用于恢复
}
//故障
function startMalfunction() {
3 weeks ago
// if (isMalfunctioning) return;
// isMalfunctioning = true;
1 month ago
object.material = faultMaterial;
3 weeks ago
object.visible = true;
1 month ago
// 保存原始颜色
// const originalColor = object.material.color.clone();
const tl = gsap.timeline({ repeat: -1, yoyo: true });
// 只在黄色和透明之间切换,不显示原始颜色
tl.to(object.material, {
opacity: 0.7, // 完全不透明的黄色
duration: 0.5,
ease: 'sine.inOut'
}).to(object.material, {
opacity: 0.2, // 半透明的黄色
duration: 0.5,
ease: 'sine.inOut'
});
// object._alarmTimeline = tl;
// object._originalColor = originalColor; // 保存原始颜色用于恢复
}
3 weeks ago
//还原
1 month ago
function restore() {
3 weeks ago
// if (!isRestoring) return;
// isRestoring = true;
1 month ago
3 weeks ago
if (alarmInterval !== null) {
1 month ago
clearInterval(alarmInterval);
alarmInterval = null;
}
// 恢复原始状态
object.visible = true;
object.material = originalMaterial;
}
3 weeks ago
//停止 - 隐藏对象以节约性能
function stop() {
// 停止所有动画
if (alarmInterval !== null) {
clearInterval(alarmInterval);
alarmInterval = null;
}
// 隐藏对象
object.visible = false;
// 也可以设置材质完全透明
// object.material.opacity = 0;
// object.material.transparent = true;
}
// 扩展对象类型以支持动态方法
(object as any).startAlarm = startAlarm;
(object as any).restore = restore;
(object as any).startMalfunction = startMalfunction;
(object as any).stop = stop;
1 month ago
// 返回对象本身,支持链式调用
return object;
}
function getAreaOneFloorGetName(areaOneFloorName: string): string {
switch (areaOneFloorName) {
case 'area_oneFloor_35kV':
return '35kV高压室';
case 'area_oneFloor_220kV':
3 weeks ago
return '220kV保护室';
1 month ago
case 'area_oneFloor_14':
3 weeks ago
return '蓄电池室';
1 month ago
case 'area_oneFloor_3':
return '站用电柜室';
case 'area_oneFloor_13':
3 weeks ago
return '380kV配电室';
1 month ago
case 'area_oneFloor_4':
return '1站用变室';
case 'area_oneFloor_6':
return '消弧线圈1室';
case 'area_oneFloor_7':
3 weeks ago
return '2号接地变室';
1 month ago
case 'area_oneFloor_8':
return '消弧线圈3室';
case 'area_oneFloor_9':
return '2站用变室';
case 'area_oneFloor_10':
3 weeks ago
return '110kV电缆间';
1 month ago
case 'area_oneFloor_12':
3 weeks ago
return '安全工器具间';
1 month ago
case 'area_oneFloor_11':
return '消弧线圈4室';
default:
return '未知';
}
}
function animate() {
requestAnimationFrame(animate);
orbitControls.update();
renderer.render(scene, camera);
}
// ResizeObserver 监听容器尺寸变化
let resizeObserver: ResizeObserver | null = null;
//补间动画
const timeline1 = gsap.timeline();
const timeline2 = gsap.timeline();
//相机移动
function tranlate(position: Vector3, target: Vector3) {
timeline1.to(camera.position, {
x: position.x,
y: position.y,
z: position.z,
duration: 1,
ease: 'power2.inOut'
});
timeline2.to(orbitControls.target, {
x: target.x,
y: target.y,
z: target.z,
duration: 1,
ease: 'power2.inOut'
});
}
function displayModel(modelName: string) {
tranlate(new Vector3(0, 14, 13.5), new Vector3(0, 0, 0));
if (modelName === 'area_oneFloor') {
areaOneFloorArr.forEach((obj) => {
obj.visible = true;
});
acoustoOpticArr.forEach((obj) => {
obj.visible = false;
});
manualArr.forEach((obj) => {
obj.visible = false;
});
smokeDetectorArr.forEach((obj) => {
obj.visible = false;
});
} else if (modelName === 'acoustoOptic') {
areaOneFloorArr.forEach((obj) => {
obj.visible = false;
});
acoustoOpticArr.forEach((obj) => {
obj.visible = true;
});
manualArr.forEach((obj) => {
obj.visible = false;
});
smokeDetectorArr.forEach((obj) => {
obj.visible = false;
});
} else if (modelName === 'manual') {
areaOneFloorArr.forEach((obj) => {
obj.visible = false;
});
acoustoOpticArr.forEach((obj) => {
obj.visible = false;
});
manualArr.forEach((obj) => {
obj.visible = true;
});
smokeDetectorArr.forEach((obj) => {
obj.visible = false;
});
} else if (modelName === 'smokeDetector') {
areaOneFloorArr.forEach((obj) => {
obj.visible = false;
});
acoustoOpticArr.forEach((obj) => {
obj.visible = false;
});
manualArr.forEach((obj) => {
obj.visible = false;
});
smokeDetectorArr.forEach((obj) => {
obj.visible = true;
});
} else if (modelName === 'refresh') {
areaOneFloorArr.forEach((obj) => {
obj.visible = false;
});
acoustoOpticArr.forEach((obj) => {
obj.visible = false;
});
manualArr.forEach((obj) => {
obj.visible = false;
});
smokeDetectorArr.forEach((obj) => {
obj.visible = false;
});
}
}
3 weeks ago
// 绑定
async function bindDevice(row: any) {
if (!bindingObj) ElMessage.warning('请选择要绑定的模型');
let id = null;
if (bindingObj.bindingMap && bindingObj.bindingMap.id) id = bindingObj.bindingMap.id;
const response = await modelApi.binding_post({ id, objId: bindingObj.name, facilityId: row.id });
if (response.code == 200 && response.data == true) {
emitter.emit('binding-data-update');
// bindingObj.name
// 根据 meshName 匹配并修改 sprite 颜色
const matchedController = meshControllerArr.find((item) => item.meshName === bindingObj.name);
if (matchedController && matchedController.sprite) {
// 获取原来 sprite 的位置
debugger;
const oldPosition = matchedController.sprite.position.clone();
// 移除原来的 sprite
scene.remove(matchedController.sprite);
// 创建新的淡绿色精灵,位置保持一致
const newSprite = addSprite(
'已绑定',
bindingColor,
new Vector3(oldPosition.x, oldPosition.y - 0.7, oldPosition.z)
);
// 更新控制器中的sprite引用
matchedController.sprite = newSprite;
}
ElMessage.success('绑定成功');
} else ElMessage.error('绑定失败');
dialogTableVisible.value = false;
}
async function getBinding(objId: string | null, facilityId: string | null) {
const response = await modelApi.getBinding_post({ objId: objId, facilityId: facilityId });
if (response.code == 200 && response.data) {
return response.data;
}
return null;
}
let bindingInfo: any = reactive({});
//获取绑定信息
function getBindingInfo(facilityId: string) {
console.log('获取绑定信息:', facilityId, arr);
for (const item of arr.value) {
if (item.id == facilityId) {
// 使用 Object.assign 保持响应式
Object.assign(bindingInfo, {
currentState: item.currentState,
eState: item.eState,
floorName: item.floorName,
id: item.id,
name: item.name,
operation: item.operation,
roomId: item.roomId
});
break;
}
}
}
function clearBoxHelper(boxHelper: BoxHelper | null) {
// 正确的资源清理顺序
if (boxHelper) {
scene.remove(boxHelper); // 从场景中移除
boxHelper.geometry.dispose(); // 释放几何体内存
if (boxHelper.material) {
if (Array.isArray(boxHelper.material)) {
boxHelper.material.forEach((material) => material.dispose());
} else {
boxHelper.material.dispose();
}
}
boxHelper = null; // 清空引用
}
}
//绑定的元素
let bindingObj: any = null;
let boxHelper = <BoxHelper | null>null;
let cardisOpen = ref(false);
let moduleType = ref('');
1 month ago
onMounted(() => {
const container = containerRef.value!;
container.appendChild(renderer.domElement);
// 初始化摄像机和渲染器尺寸
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
// 监听容器尺寸变化
resizeObserver = new ResizeObserver(() => {
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
});
resizeObserver.observe(container);
// 创建射线检测器
const raycaster = new Raycaster();
const mouse = new Vector2();
// 添加点击事件监听
3 weeks ago
renderer.domElement.addEventListener('click', async (event: MouseEvent) => {
1 month ago
const rect = container.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
mouse.x = (x / container.clientWidth) * 2 - 1;
mouse.y = -(y / container.clientHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
// 合并所有需要检测的数组并过滤出Mesh类型
const targetObjects = [...moveArr].filter((obj) => obj.visible);
const intersects = raycaster.intersectObjects(targetObjects, true);
// const targetScenes = scene.children.filter((obj) => obj.name == 'Scene');
// console.log('targetScenes[0].children:', targetScenes[0].children);
// const intersects = raycaster.intersectObjects(targetScenes[0].children, true);
if (intersects.length > 0) {
let position: Vector3 | undefined;
let x = 0;
let y = 0;
let z = 0;
let targetObj: any;
if (
intersects[0].object.name.includes('acoustoSon') ||
intersects[0].object.name.includes('manualSon') ||
intersects[0].object.name.includes('smokeSon')
) {
targetObj = intersects[0].object.parent;
3 weeks ago
position = intersects[0].object.parent?.position || new Vector3(0, 0, 0);
1 month ago
x = -0.3;
y = 0.5;
z = 0.5;
} else {
targetObj = intersects[0].object;
position = intersects[0].object.position;
x = -1;
y = 3;
z = 3;
}
3 weeks ago
targetObj.bindingMap = await getBinding(targetObj.name, null);
cardisOpen.value = true;
moduleType.value = targetObj.name;
bindingObj = targetObj;
if (targetObj.bindingMap) getBindingInfo(targetObj.bindingMap.facilityId);
else
Object.keys(bindingInfo).forEach((key) => {
delete bindingInfo[key];
});
if (position) {
tranlate(
new Vector3(position.x + x, position.y + y, position.z + z),
new Vector3(position.x, position.y, position.z)
);
}
clearBoxHelper(boxHelper);
// 创建包围盒辅助器
boxHelper = new BoxHelper(targetObj, 0xffff00);
scene.add(boxHelper);
} else {
cardisOpen.value = false;
moduleType.value = '';
bindingObj = null;
clearBoxHelper(boxHelper);
// 清空对象而不是重新创建
Object.keys(bindingInfo).forEach((key) => {
delete bindingInfo[key];
});
}
});
animate();
});
1 month ago
3 weeks ago
function getModelDroupName(moduleType: string): string {
if (moduleType.includes('acoustoOptic')) return '声光报警器';
else if (moduleType.includes('manual')) return '手动报警器';
else if (moduleType.includes('smokeDetector')) return '烟感报警器';
else return '未知';
}
emitter.on('binding-obj-facility-move', async (value: any) => {
const response = await getBinding(null, value);
if (!response) ElMessage.warning('该数据未绑定模型');
else {
console.log('getBinding:', response);
let targetObj: any;
let targetControllerObj: any;
targetObj = moveArr.find((obj) => obj.name === response.objId);
cardisOpen.value = true;
targetObj.visible = true;
//meshControllerArr
moduleType.value = targetObj.name;
targetControllerObj = meshControllerArr.find((obj) => obj.meshName === response.objId);
targetControllerObj.geometry.visible = true;
getBindingInfo(response.facilityId);
clearBoxHelper(boxHelper);
// 创建包围盒辅助器
boxHelper = new BoxHelper(targetObj, 0xffff00);
scene.add(boxHelper);
// position
let position = targetObj?.position;
if (position) {
1 month ago
tranlate(
3 weeks ago
new Vector3(position.x - 0.3, position.y + 0.5, position.z + 0.5),
1 month ago
new Vector3(position.x, position.y, position.z)
);
}
3 weeks ago
}
1 month ago
});
onUnmounted(() => {
3 weeks ago
console.log('删除');
1 month ago
if (resizeObserver) {
resizeObserver.disconnect();
resizeObserver = null;
}
3 weeks ago
emitter.off('binding-obj-facility-move');
1 month ago
});
</script>
<style scoped>
.scene-wrapper {
position: relative;
width: 100%;
height: 100%;
}
.container {
width: 100%;
height: 100%;
position: relative;
}
.control-panel {
position: absolute;
top: 50%;
right: 2%;
transform: translateY(-50%); /* 垂直居中 */
display: flex;
flex-direction: column;
gap: 20px;
z-index: 101;
align-items: flex-end; /* 改为右对齐 */
3 weeks ago
/* background: rgba(0, 0, 0, 0.7); */
width: 35%;
height: 70%;
1 month ago
}
.control-buttons {
position: absolute;
top: 50%;
left: 2%;
transform: translateY(-50%); /* 垂直居中 */
display: flex;
flex-direction: column;
gap: 20px;
z-index: 100;
align-items: flex-start; /* 确保所有按钮左对齐 */
}
/* Element Plus圆形按钮样式调整 */
.control-buttons :deep(.el-button) {
width: 40px !important;
height: 40px !important;
min-width: 40px !important;
padding: 0 !important;
display: flex !important;
align-items: center !important;
margin: 0 !important;
box-sizing: border-box !important;
}
.control-btn {
padding: 8px 16px;
background: rgba(0, 0, 0, 0.7);
color: white;
border: 1px solid #4fc3f7;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
transition: all 0.3s ease;
min-width: 80px;
}
.card {
/* height: 100%; */
width: 100%;
display: flex;
flex-direction: column;
margin: 0;
padding: 0;
3 weeks ago
background-color: rgba(0, 0, 0, 0.5) !important;
1 month ago
backdrop-filter: blur(5px);
border: none;
box-shadow: 0 2px 12px rgba(255, 0, 0, 0.1);
}
.card :deep(.el-card__body) {
flex: 1;
overflow-y: auto;
padding: 10px;
}
.cardHead {
margin: 0 0 15px 0;
padding: 0;
font-size: 16px;
font-weight: bold;
text-align: center;
color: #ffffff;
}
.cardBody {
font-size: 12px;
width: 100%;
}
.info-row {
margin-bottom: 5px;
display: flex;
align-items: center;
width: 100%;
3 weeks ago
font-size: 12px;
/* border: 1px solid red; */
margin-bottom: 5px !important;
padding: 0 !important;
1 month ago
}
/* 让组件继承父容器宽度 */
.full-width-component {
width: 100% !important;
max-width: 100% !important;
}
.equipment-container {
width: 100%;
height: auto;
}
/* 确保设备组件行与信息行宽度一致 */
.equipment-row {
width: 100%;
margin-top: 10px; /* 与其他行保持间距 */
}
3 weeks ago
/* 确保设备组件继承父容器宽度 */
1 month ago
.equipment-wrapper {
3 weeks ago
width: 100% !important;
height: 150px; /* 设置固定高度或根据需要调整 */
position: relative;
}
.equipment-wrapper :deep(.div3D) {
width: 100% !important;
height: 100% !important;
1 month ago
}
.equipment-component {
width: 100% !important;
display: block !important;
box-sizing: border-box;
}
/* 确保所有行都有相同的宽度基准 */
.info-row,
.equipment-row {
max-width: 100%;
box-sizing: border-box;
}
3 weeks ago
/* 控制标签文字大小 */
.info-row :deep(.el-tag) {
font-size: 10.5px;
}
1 month ago
/* 统一内边距 */
.cardBody {
3 weeks ago
/* padding: 10px; */
1 month ago
}
.cardBody .el-row {
width: 100%;
3 weeks ago
margin-bottom: 2px;
}
/* 控制表头文字大小 */
.full-height-table :deep(.el-table__header th) {
font-size: 13px;
font-weight: bold;
}
/* 控制表格内容文字大小 */
.full-height-table :deep(.el-table__body td) {
font-size: 11.5px;
color: 12px;
1 month ago
}
3 weeks ago
/* 控制标签文字大小 */
.full-height-table :deep(.el-tag) {
font-size: 11px;
}
/* 控制按钮文字大小 */
.full-height-table :deep(.el-button) {
font-size: 11px;
}
.operation-btn {
font-size: 10px;
width: 50px;
min-width: 55px;
height: 20px;
padding: 8px 12px;
}
.info-row :deep(.el-col) {
1 month ago
display: flex;
align-items: center;
}
.info-row :deep(.el-tag) {
justify-content: left;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
max-width: 100%;
display: flex;
align-items: center;
3 weeks ago
/* height: 100%; */
}
1 month ago
</style>