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<template>
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<div class="container">
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<!-- 排油注氮 -->
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<!-- 3D 场景 -->
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<div class="div3D" ref="div3D" v-show="show3D"></div>
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</div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted } from 'vue';
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//导入 threejs
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import {
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AxesHelper,
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Color,
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PerspectiveCamera,
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Scene,
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WebGLRenderer,
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EquirectangularReflectionMapping,
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Group
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} from 'three';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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const div3D = ref<HTMLDivElement>();
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//场景
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const scene = new Scene();
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// 显示控制
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const show3D = ref(true);
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//相机
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const camera = new PerspectiveCamera(
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25,
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div3D.value?.clientWidth! / div3D.value?.clientHeight!,
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0.05,
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1000
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); // 初始比例设为1
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camera.position.set(0, 14, 13.5);
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camera.lookAt(0, 0, 0);
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scene.add(camera);
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//渲染器
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const render = new WebGLRenderer({ antialias: true }); // 启用抗锯齿
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render.setClearColor(new Color('#131519'));
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//添加控制器
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const controls = new OrbitControls(camera, render.domElement);
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// 禁用滚轮缩放
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// controls.enableZoom = false;
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// controls.autoRotate = false;
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// controls.enablePan = false; // 禁用右键平移
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controls.autoRotateSpeed = 1;
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controls.dampingFactor = 0.2;
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controls.rotateSpeed = 0.3; // 降低旋转速度(默认为 1.0)
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controls.enableDamping = true;
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controls.enableRotate = true;
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controls.minDistance = 1; // 允许更近距离观察模型细节
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// 设置视角限制:向上45度,向下45度
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// 从正前方开始计算,向上最大45度,向下最大45度
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controls.minPolarAngle = Math.PI / 4; // 向上最多45度 (π/4)
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controls.maxPolarAngle = (Math.PI * 3) / 4; // 向下最多45度 (3π/4)
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const loader = new GLTFLoader();
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const dracoLoader = new DRACOLoader();
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loader.setDRACOLoader(dracoLoader);
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let meshArr: Group[] = [];
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// F:\vue\workspace\maotu-webtopo\public\models\complexBuilding\complexBuilding.gltf
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loader.load('/models/complexBuilding/complexBuilding.gltf', (gltf: any) => {
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gltf.scene.position.y = -6;
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scene.add(gltf.scene);
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});
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//环境贴图
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const rgbELoader = new RGBELoader().load(
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'/models/texture/Alex_Hart-Nature_Lab_Bones_2k.hdr',
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(envMap: any) => {
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envMap.mapping = EquirectangularReflectionMapping;
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scene.environment = envMap;
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}
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);
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//物体
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// const axes = new AxesHelper(20);
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// scene.add(axes);
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// 监听容器大小变化
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function handleResize() {
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if (!div3D.value) return;
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const container = div3D.value;
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const width = container.clientWidth;
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const height = container.clientHeight;
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// 更新相机比例
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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// 更新渲染器大小
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render.setSize(width, height);
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}
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function init() {
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requestAnimationFrame(init);
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controls.update();
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render.render(scene, camera);
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}
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onMounted(() => {
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// 初始化时设置正确大小
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handleResize();
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// 启动渲染循环
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init();
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// 将渲染器添加到容器
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div3D.value?.appendChild(render.domElement);
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// 添加容器大小监听
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const resizeObserver = new ResizeObserver(handleResize);
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if (div3D.value) {
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resizeObserver.observe(div3D.value);
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}
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// 保存观察器引用以便销毁
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(window as any)._resizeObserver = resizeObserver;
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});
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onUnmounted(() => {
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// 清理资源
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if ((window as any)._resizeObserver) {
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(window as any)._resizeObserver.disconnect();
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delete (window as any)._resizeObserver;
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}
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});
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</script>
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<style scoped>
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.container {
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width: 100%;
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height: 100%;
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position: relative;
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}
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.div3D {
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width: 100%;
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height: 100%;
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position: relative;
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}
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.principle-diagram {
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position: absolute;
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top: 10%;
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right: 0;
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width: 45%;
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height: 45%;
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z-index: 50;
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display: flex;
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justify-content: center;
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align-items: center;
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/* transition: all 0.3s ease; */
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}
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/* 只显示原理图时的样式 */
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.principle-diagram.principle-only {
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top: 0;
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right: 0;
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width: 100%;
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height: 100%;
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border-radius: 0;
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box-shadow: none;
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}
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.principle-img {
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max-width: 100%;
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max-height: 100%;
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object-fit: contain;
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}
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.control-buttons {
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position: absolute;
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top: 2%;
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left: 50%;
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transform: translateX(-50%);
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display: flex;
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flex-direction: row;
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gap: 0.5%;
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z-index: 100;
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}
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</style>
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